Ich schreibe meine erste iOS-Anwendung (nur iPhone) mit Swift. In der Hauptanwendungsansicht sollte der Benutzer das Bild aus der Fotogalerie auswählen können.
Ich habe den folgenden Beispielcode für ViewController.Swift gefunden:
class ViewController: UIImagePickerController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view, typically from a nib.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tableView(tableView: UITableView!, didSelectRowAtIndexPath indexPath: NSIndexPath!) {
var imagePickerController = UIImagePickerController()
imagePickerController.delegate = self
imagePickerController.sourceType = UIImagePickerControllerSourceType.SavedPhotosAlbum
imagePickerController.allowsEditing = true
self.presentViewController(imagePickerController, animated: true, completion: { imageP in
})
}
func imagePickerController(picker: UIImagePickerController!, didFinishPickingImage image: UIImage!, editingInfo: NSDictionary!) {
let selectedImage : UIImage = image
println(selectedImage)
}
}
und haben die folgende View Controller-Szene -
View Controller
- Top Layout Guide
- Bottom Layout Guide
- View
- Image View
First Responder
Exit
Wenn ich die App starte, wird jedoch nur ein schwarzer Bildschirm angezeigt. Was mache ich falsch? Ein anderer Beispielcode den ich gefunden habe, ist in Objective-C, was mir nicht weiterhilft.
Wenn Sie den Benutzer nur das Bild mit UIImagePickerController auswählen lassen möchten, verwenden Sie diesen Code:
import UIKit
class ViewController: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
@IBOutlet var imageView: UIImageView!
@IBOutlet var chooseBuuton: UIButton!
var imagePicker = UIImagePickerController()
@IBAction func btnClicked() {
if UIImagePickerController.isSourceTypeAvailable(.savedPhotosAlbum){
print("Button capture")
imagePicker.delegate = self
imagePicker.sourceType = .savedPhotosAlbum;
imagePicker.allowsEditing = false
self.present(imagePicker, animated: true, completion: nil)
}
}
func imagePickerController(picker: UIImagePickerController!, didFinishPickingImage image: UIImage!, editingInfo: NSDictionary!){
self.dismiss(animated: true, completion: { () -> Void in
})
imageView.image = image
}
}
Für Swift 3
Zuerst müssen Sie den folgenden Schlüssel in info.plist hinzufügen
<key>NSPhotoLibraryUsageDescription</key>
<string>This app requires access to the photo library.</string>
2- Ihr View Controller muss die folgenden Protokolle erfüllen UIImagePickerControllerDelegate, UINavigationControllerDelegate.
class ImagePickerViewController: UIViewController,UIImagePickerControllerDelegate, UINavigationControllerDelegate {}
3-Müssen Sie den UIImage angeben, mit dem Sie das zurückgegebene/ausgewählte Bild binden möchten
@IBOutlet weak var myImageView: UIImageView!
@IBoutlet weak var upLoadImageBtn:UIImage!
let imagePicker = UIImagePickerController()
4- Legen Sie den pickerImage-Delegierten als Ihren ViewController fest
imagePicker.delegate = self
5- Für die Upload-Schaltfläche müssen Sie das folgende Bild mögen, um die Aktion auszulösen und den Bildwähler anzuzeigen
@IBAction func upLoadImageBtnPressed(_ sender: AnyObject) {
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary
/*
The sourceType property wants a value of the enum named UIImagePickerControllerSourceType, which gives 3 options:
UIImagePickerControllerSourceType.PhotoLibrary
UIImagePickerControllerSourceType.Camera
UIImagePickerControllerSourceType.SavedPhotosAlbum
*/
present(imagePicker, animated: true, completion: nil)
}
6- Ihr View Controller muss die Delegat-Methoden für die Image Picker-Delegaten implementieren
// MARK: - ImagePicker Delegate
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
myImageView.contentMode = .scaleAspectFit
myImageView.image = pickedImage
}
/*
Swift Dictionary named “info”.
We have to unpack it from there with a key asking for what media information we want.
We just want the image, so that is what we ask for. For reference, the available options are:
UIImagePickerControllerMediaType
UIImagePickerControllerOriginalImage
UIImagePickerControllerEditedImage
UIImagePickerControllerCropRect
UIImagePickerControllerMediaURL
UIImagePickerControllerReferenceURL
UIImagePickerControllerMediaMetadata
*/
dismiss(animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
dismiss(animated: true, completion:nil)
}
Wünsche dir einen wundervollen Tag :)
Komplette Copy-Paste-Funktion für Bildauswahl für Swift 4 basierend auf @ user3182143 Antwort:
import Foundation
import UIKit
class ImagePickerManager: NSObject, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
var picker = UIImagePickerController();
var alert = UIAlertController(title: "Choose Image", message: nil, preferredStyle: .actionSheet)
var viewController: UIViewController?
var pickImageCallback : ((UIImage) -> ())?;
override init(){
super.init()
}
func pickImage(_ viewController: UIViewController, _ callback: @escaping ((UIImage) -> ())) {
pickImageCallback = callback;
self.viewController = viewController;
let cameraAction = UIAlertAction(title: "Camera", style: .default){
UIAlertAction in
self.openCamera()
}
let gallaryAction = UIAlertAction(title: "Gallary", style: .default){
UIAlertAction in
self.openGallery()
}
let cancelAction = UIAlertAction(title: "Cancel", style: .cancel){
UIAlertAction in
}
// Add the actions
picker.delegate = self
alert.addAction(cameraAction)
alert.addAction(gallaryAction)
alert.addAction(cancelAction)
alert.popoverPresentationController?.sourceView = self.viewController!.view
viewController.present(alert, animated: true, completion: nil)
}
func openCamera(){
alert.dismiss(animated: true, completion: nil)
if(UIImagePickerController .isSourceTypeAvailable(.camera)){
picker.sourceType = .camera
self.viewController!.present(picker, animated: true, completion: nil)
} else {
let alertWarning = UIAlertView(title:"Warning", message: "You don't have camera", delegate:nil, cancelButtonTitle:"OK", otherButtonTitles:"")
alertWarning.show()
}
}
func openGallery(){
alert.dismiss(animated: true, completion: nil)
picker.sourceType = .photoLibrary
self.viewController!.present(picker, animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
picker.dismiss(animated: true, completion: nil)
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
picker.dismiss(animated: true, completion: nil)
let image = info[UIImagePickerControllerOriginalImage] as! UIImage
pickImageCallback?(image)
}
// // For Swift 4.2
// func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
// picker.dismiss(animated: true, completion: nil)
// guard let image = info[.originalImage] as? UIImage else {
// fatalError("Expected a dictionary containing an image, but was provided the following: \(info)")
// }
// pickImageCallback?(image)
// }
@objc func imagePickerController(_ picker: UIImagePickerController, pickedImage: UIImage?) {
}
}
Rufen Sie es von Ihrem Viewcontroller aus so auf:
ImagePickerManager().pickImage(self){ image in
//here is the image
}
Vergessen Sie nicht, die folgenden Schlüssel in Ihren info.plist
aufzunehmen:
<key>NSCameraUsageDescription</key>
<string>This app requires access to the camera.</string>
<key>NSPhotoLibraryUsageDescription</key>
<string>This app requires access to the photo library.</string>
Ich werde Ihnen die am besten verständliche Codierung für die Auswahl des Bildes geben
func tableView(tableView: UITableView!, didSelectRowAtIndexPath indexPath: NSIndexPath!)
{
var alert:UIAlertController=UIAlertController(title: "Choose Image", message: nil, preferredStyle: UIAlertControllerStyle.ActionSheet)
var cameraAction = UIAlertAction(title: "Camera", style: UIAlertActionStyle.Default)
{
UIAlertAction in
self.openCamera()
}
var gallaryAction = UIAlertAction(title: "Gallary", style: UIAlertActionStyle.Default)
{
UIAlertAction in
self.openGallary()
}
var cancelAction = UIAlertAction(title: "Cancel", style: UIAlertActionStyle.Cancel)
{
UIAlertAction in
}
// Add the actions
picker?.delegate = self
alert.addAction(cameraAction)
alert.addAction(gallaryAction)
alert.addAction(cancelAction)
self.presentViewController(alert, animated: true, completion: nil)
}
func openCamera()
{
if(UIImagePickerController .isSourceTypeAvailable(UIImagePickerControllerSourceType.Camera))
{
picker!.sourceType = UIImagePickerControllerSourceType.Camera
self .presentViewController(picker!, animated: true, completion: nil)
}
else
{
let alertWarning = UIAlertView(title:"Warning", message: "You don't have camera", delegate:nil, cancelButtonTitle:"OK", otherButtonTitles:"")
alertWarning.show()
}
}
func openGallary()
{
picker!.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
self.presentViewController(picker!, animated: true, completion: nil)
}
//PickerView Delegate Methods
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [NSObject : AnyObject])
{
picker .dismissViewControllerAnimated(true, completion: nil)
imageView.image=info[UIImagePickerControllerOriginalImage] as? UIImage
}
func imagePickerControllerDidCancel(picker: UIImagePickerController)
{
println("picker cancel.")
}
Einen schönen Tag noch:-)
@IBAction func chooseProfilePicBtnClicked(sender: AnyObject) {
let alert:UIAlertController=UIAlertController(title: "Choose Image", message: nil, preferredStyle: UIAlertControllerStyle.ActionSheet)
let cameraAction = UIAlertAction(title: "Camera", style: UIAlertActionStyle.Default)
{
UIAlertAction in
self.openCamera()
}
let gallaryAction = UIAlertAction(title: "Gallary", style: UIAlertActionStyle.Default)
{
UIAlertAction in
self.openGallary()
}
let cancelAction = UIAlertAction(title: "Cancel", style: UIAlertActionStyle.Cancel)
{
UIAlertAction in
}
// Add the actions
picker.delegate = self
alert.addAction(cameraAction)
alert.addAction(gallaryAction)
alert.addAction(cancelAction)
self.presentViewController(alert, animated: true, completion: nil)
}
func openCamera(){
if(UIImagePickerController .isSourceTypeAvailable(UIImagePickerControllerSourceType.Camera)){
picker.sourceType = UIImagePickerControllerSourceType.Camera
self .presentViewController(picker, animated: true, completion: nil)
}else{
let alert = UIAlertView()
alert.title = "Warning"
alert.message = "You don't have camera"
alert.addButtonWithTitle("OK")
alert.show()
}
}
func openGallary(){
picker.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
self.presentViewController(picker, animated: true, completion: nil)
}
//MARK:UIImagePickerControllerDelegate
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]){
picker .dismissViewControllerAnimated(true, completion: nil)
imageViewRef.image=info[UIImagePickerControllerOriginalImage] as? UIImage
}
func imagePickerControllerDidCancel(picker: UIImagePickerController){
print("picker cancel.")
}
XCODE 10.1/Swift 4.2:
Erforderliche Berechtigungen hinzufügen (andere erwähnt)
Fügen Sie diese Klasse Ihrer Ansicht hinzu:
import UIKit
import Photos
import Foundation
class UploadImageViewController: UIViewController, UIImagePickerControllerDelegate , UINavigationControllerDelegate {
@IBOutlet weak var imgView: UIImageView!
let imagePicker = UIImagePickerController()
override func viewDidLoad() {
super.viewDidLoad()
checkPermission()
imagePicker.delegate = self
imagePicker.allowsEditing = false
imagePicker.sourceType = .photoLibrary
}
@IBAction func btnSetProfileImageClickedCamera(_ sender: UIButton) {
}
@IBAction func btnSetProfileImageClickedFromGallery(_ sender: UIButton) {
self.selectPhotoFromGallery()
}
func selectPhotoFromGallery() {
self.present(imagePicker, animated: true, completion: nil)
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
if let pickedImage = info[UIImagePickerController.InfoKey.originalImage] as? UIImage {
self.imgView.contentMode = .scaleAspectFit
self.imgView.image = pickedImage
}
dismiss(animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController){
print("cancel is clicked")
}
func checkPermission() {
let photoAuthorizationStatus = PHPhotoLibrary.authorizationStatus()
switch photoAuthorizationStatus {
case .authorized:
print("Access is granted by user")
case .notDetermined:
PHPhotoLibrary.requestAuthorization({
(newStatus) in
print("status is \(newStatus)")
if newStatus == PHAuthorizationStatus.authorized {
/* do stuff here */
print("success")
}
})
print("It is not determined until now")
case .restricted:
// same same
print("User do not have access to photo album.")
case .denied:
// same same
print("User has denied the permission.")
}
}
}
Ich weiß, dass diese Frage ein Jahr alt ist, aber hier ist ein ziemlich einfacher Code (meistens aus diesem Tutorial ), der für mich gut funktioniert:
import UIKit
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
@IBOutlet weak var imageView: UIImageView!
var imagePicker = UIImagePickerController()
override func viewDidLoad() {
super.viewDidLoad()
self.imagePicker.delegate = self
}
@IBAction func loadImageButtonTapped(sender: AnyObject) {
print("hey!")
self.imagePicker.allowsEditing = false
self.imagePicker.sourceType = .SavedPhotosAlbum
self.presentViewController(imagePicker, animated: true, completion: nil)
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [NSObject : AnyObject]) {
if let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
self.imageView.contentMode = .ScaleAspectFit
self.imageView.image = pickedImage
}
dismissViewControllerAnimated(true, completion: nil)
}
func imagePickerControllerDidCancel(picker: UIImagePickerController) {
self.imagePicker = UIImagePickerController()
dismissViewControllerAnimated(true, completion: nil)
}
Für Swift 4
Dieser Code funktioniert für mich !!
import UIKit
class ViewController: UIViewController, UINavigationControllerDelegate, UIImagePickerControllerDelegate {
@IBOutlet var imageView: UIImageView!
@IBOutlet var chooseBuuton: UIButton!
var imagePicker = UIImagePickerController()
override func viewDidLoad() {
super.viewDidLoad()
imagePicker.delegate = self
}
@IBAction func btnClicked() {
if UIImagePickerController.isSourceTypeAvailable(.savedPhotosAlbum)
{
print("Button capture")
imagePicker.sourceType = .savedPhotosAlbum;
imagePicker.allowsEditing = false
self.present(imagePicker, animated: true, completion: nil)
}
}
@objc func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
let chosenImage = info[UIImagePickerControllerOriginalImage] as! UIImage
imageView.image = chosenImage
dismiss(animated: true, completion: nil)
}
}
Machen Sie dieses Zeug, um Bilder aus der Foto-Bibliothek anzuzeigen.
var pkcrviewUI = UIImagePickerController()
if UIImagePickerController .isSourceTypeAvailable(UIImagePickerControllerSourceType.PhotoLibrary)
{
pkcrviewUI.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
pkcrviewUI.allowsEditing = true
pkcrviewUI.delegate = self
[self .presentViewController(pkcrviewUI, animated: true , completion: nil)]
}
Natürlich lösen die obigen Antworten das Hauptproblem.
Ich war beim Start des Fotoalbums in Swift 3.0 einem Absturz ausgesetzt, da Info.plist diese Flaggen nicht hatte:
Privacy - Beschreibung der Fotobibliothek -> NSPhotoLibraryUsageDescription
Privacy - Camera Usage Description -> NSCameraUsageDescription
[
Bitte fügen Sie sie bei ähnlichen Problemen hinzu.
Vielen Dank !
hier ist ein einfacher Weg:
sie müssen jedoch zuerst (Privacy - Photo Library Usage Description) in der info.plist hinzufügen, und Sie sollten einen Button und eine UIImageView in Ihrem viewController haben.
erstellen Sie dann einen Auslass der UIImageView (in diesem Code heißt der Auslass myImage) und eine Aktion der Schaltfläche (ich habe die Aktion in meinem Code importiert).
import UIKit
class ViewController: UIViewController, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
override func viewDidLoad() {
super.viewDidLoad()
}
@IBOutlet weak var myImage: UIImageView!
@IBAction func importing(_ sender: Any) {
let Picker = UIImagePickerController()
Picker.delegate = self
Picker.sourceType = .photoLibrary
self.present(Picker, animated: true, completion: nil)
Picker.allowsEditing = true
Picker.mediaTypes = UIImagePickerController.availableMediaTypes(for: .photoLibrary)!
}
func imagePickerController(_ picker: UIImagePickerController,didFinishPickingMediaWithInfo info: [String : Any])
{
let chosenImage = info[UIImagePickerControllerOriginalImage] as! UIImage //1
myImage.contentMode = .scaleAspectFit //2
myImage.image = chosenImage //3
dismiss(animated:true, completion: nil) //4
}
}
Wenn Sie keine separate Schaltfläche haben möchten, haben Sie einen anderen Weg. Angehängte Geste an imageView selbst, wo beim Tippen auf ein Bild eine Warnung mit zwei Optionen angezeigt wird. Sie haben die Möglichkeit, aus der Galerie/Fotobibliothek auszuwählen oder die Benachrichtigung abzubrechen.
import UIKit
import CoreData
class AddDetailsViewController: UIViewController, UITextFieldDelegate, UIImagePickerControllerDelegate, UINavigationControllerDelegate {
@IBOutlet weak var imageView: UIImageView!
var picker:UIImagePickerController? = UIImagePickerController()
@IBAction func saveButton(sender: AnyObject) {
let managedContext = (UIApplication.sharedApplication().delegate as? AppDelegate)!.managedObjectContext
let entity = NSEntityDescription.entityForName("Person", inManagedObjectContext: managedContext)
let person = Person(entity: entity!, insertIntoManagedObjectContext: managedContext)
person.image = UIImageJPEGRepresentation(imageView.image!, 1.0) //imageView.image
do {
try person.managedObjectContext?.save()
//people.append(person)
} catch let error as NSError {
print("Could not save \(error)")
}
}
override func viewDidLoad() {
super.viewDidLoad()
let tapGesture = UITapGestureRecognizer(target: self, action: #selector(AddDetailsViewController.tapGesture(_:)))
imageView.addGestureRecognizer(tapGesture)
imageView.userInteractionEnabled = true
picker?.delegate = self
// Do any additional setup after loading the view.
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
func tapGesture(gesture: UIGestureRecognizer) {
let alert:UIAlertController = UIAlertController(title: "Profile Picture Options", message: nil, preferredStyle: UIAlertControllerStyle.ActionSheet)
let gallaryAction = UIAlertAction(title: "Open Gallary", style: UIAlertActionStyle.Default) {
UIAlertAction in self.openGallary()
}
let cancelAction = UIAlertAction(title: "Cancel", style: UIAlertActionStyle.Cancel) {
UIAlertAction in self.cancel()
}
alert.addAction(gallaryAction)
alert.addAction(cancelAction)
self.presentViewController(alert, animated: true, completion: nil)
}
func openGallary() {
picker!.allowsEditing = false
picker!.sourceType = UIImagePickerControllerSourceType.PhotoLibrary
presentViewController(picker!, animated: true, completion: nil)
}
func imagePickerController(picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : AnyObject]) {
if let pickedImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
imageView.contentMode = .ScaleAspectFit
imageView.image = pickedImage
}
dismissViewControllerAnimated(true, completion: nil)
}
func cancel(){
print("Cancel Clicked")
}
}
Um die Frage zu erweitern, wurde die Logik zum Speichern von Bildern in CoreData implementiert.
Beantworten Sie einfach die folgende Antwort: info[UIImagePickerControllerEditedImage]
ist wahrscheinlich der, den Sie in den meisten Fällen verwenden möchten.
Davon abgesehen sind die Antworten hier umfassend.
Xcode 10, Swift 4.2
Nachfolgend finden Sie eine leicht optimierte Version der Implementierung ... Dies ist in Swift 4.2 und ich habe es auch getestet.
Den vollständigen Code für ViewController finden Sie hier .. Bitte beachten Sie, dass Sie ein IBOutlet (imageView) und eine IBAction (didTapOnChooseImageButton) definieren müssen, die auch im Storyboard definiert und verbunden sind. Hoffe das hilft.
import UIKit
class ImagePickViewController: UIViewController,UIImagePickerControllerDelegate,UINavigationControllerDelegate {
var imagePicker = UIImagePickerController()
@IBOutlet weak var imageView: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
// Do any additional setup after loading the view.
}
@IBAction func didTapOnChooseImageButton(_ sender: Any) {
let alert:UIAlertController=UIAlertController(title: "Choose Image", message: nil, preferredStyle: UIAlertController.Style.actionSheet)
let cameraAction = UIAlertAction(title: "Camera", style: UIAlertAction.Style.default) {
UIAlertAction in
self.openCamera(UIImagePickerController.SourceType.camera)
}
let gallaryAction = UIAlertAction(title: "Gallary", style: UIAlertAction.Style.default) {
UIAlertAction in
self.openCamera(UIImagePickerController.SourceType.photoLibrary)
}
let cancelAction = UIAlertAction(title: "Cancel", style: UIAlertAction.Style.cancel) {
UIAlertAction in
}
// Add the actions
imagePicker.delegate = self as UIImagePickerControllerDelegate & UINavigationControllerDelegate
alert.addAction(cameraAction)
alert.addAction(gallaryAction)
alert.addAction(cancelAction)
self.present(alert, animated: true, completion: nil)
}
func openCamera(_ sourceType: UIImagePickerController.SourceType) {
imagePicker.sourceType = sourceType
self.present(imagePicker, animated: true, completion: nil)
}
//MARK:UIImagePickerControllerDelegate
func imagePickerController(_ picker: UIImagePickerController,
didFinishPickingMediaWithInfo info: [UIImagePickerController.InfoKey : Any]) {
imageView.image = info[UIImagePickerController.InfoKey.originalImage] as? UIImage
imagePicker.dismiss(animated: true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController) {
print("imagePickerController cancel")
}
}
Probieren Sie es aus, es ist einfach .. ein Bild mit UIImagePickerControllerDelegate zu erstellen
@objc func masterAction(_ sender: UIButton)
{
if UIImagePickerController.isSourceTypeAvailable(.savedPhotosAlbum){
print("Button capture")
imagePicker.delegate = self
imagePicker.sourceType = .savedPhotosAlbum;
imagePicker.allowsEditing = false
self.present(imagePicker, animated: true, completion: nil)
}
print("hello i'm touch \(sender.tag)")
}
func imagePickerControllerDidCancel(_ picker:
UIImagePickerController) {
dismiss(animated: true, completion: nil)
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let chosenImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
print("Get Image \(chosenImage)")
ImageList.insert(chosenImage, at: 0)
ArrayList.insert("", at: 0)
Collection_Vw.reloadData()
} else{
print("Something went wrong")
}
self.dismiss(animated: true, completion: nil)
}
Wenn Sie nur ein normales Bild auswählen möchten, können Sie den folgenden Code verwenden. Überprüfen Sie, ob das aufgenommene Bild kein Panoramabild ist.
let picker = UIImagePickerController()
func photoFromLibrary() {
self.picker.allowsEditing = true
self.picker.sourceType = .photoLibrary
//picker.mediaTypes = UIImagePickerController.availableMediaTypes(for: .photoLibrary)!
self.present(self.picker, animated: true, completion: nil)
}
func shootPhoto() {
if UIImagePickerController.isSourceTypeAvailable(.camera) {
self.picker.allowsEditing = true
self.picker.sourceType = UIImagePickerControllerSourceType.camera
self.picker.cameraCaptureMode = .photo
self.picker.modalPresentationStyle = .fullScreen
self.present(self.picker,animated: true,completion: nil)
}
}
//Image picker delegate
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
let str = "\(info["UIImagePickerControllerOriginalImage"]!)"
let s = str.slice(from: "{", to: "}")
if let arr = s?.components(separatedBy: ","){
if arr.count >= 2 {
if Int(arr[0])! > 11000 {
picker.dismiss(animated:true, completion: nil)
self.makeToast("Invalid Image!!!")
return
}
}
}
}
if let image = info[UIImagePickerControllerOriginalImage] as? UIImage{
self.UserImageView.image = image
}
picker.dismiss(animated:true, completion: nil)
}
func imagePickerControllerDidCancel(_ picker: UIImagePickerController)
{
picker.dismiss(animated: true, completion: nil)
}
klicken Sie auf die Schaltfläche und öffnen Sie die Bildergalerie und legen Sie das Bild in der Bildansicht Swift 3.0 fest
fügen Sie drei Delegaten hinzu UIImagePickerControllerDelegate, UIPopoverControllerDelegate, UINavigationControllerDelegate
var picker:UIImagePickerController?=UIImagePickerController()
@IBOutlet var imgPhoto: UIImageView!
override func viewDidLoad() {
super.viewDidLoad()
picker?.delegate=self
}
@IBAction func btnAddPhotoClicked(_ sender: UIButton) {
openGallary()
}
func openGallary()
{
picker!.allowsEditing = false
picker!.sourceType = UIImagePickerControllerSourceType.photoLibrary
present(picker!, animated: true, completion: nil)
}
//MARK:- ImagePicker Controller Delegate
//MARK:-
func imagePickerControllerDidCancel(_ picker:
UIImagePickerController) {
dismiss(animated: true, completion: nil)
}
func imagePickerController(_ picker: UIImagePickerController, didFinishPickingMediaWithInfo info: [String : Any]) {
if let chosenImage = info[UIImagePickerControllerOriginalImage] as? UIImage {
imgPhoto.contentMode = .scaleToFill
imgPhoto.image = chosenImage
} else{
print("Something went wrong")
}
self.dismiss(animated: true, completion: nil)
}